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World in Arms [Reglas]


World In Arms is a mod for Games Workshop's Mordheim game system.

If you're coming into this game as a Warhammer 40K player, get ready to have your perception of the game turned on its head. World In Arms is smarter, faster, and sneakier than anything you might have played up until now. Your wits will be tested and your forces battle-hardened as you fight your way through twisting alleyways and the blasted wasteland of what used to be civilization. Your battles are fought not in the name of the Emperor or any of a handful of Xenos deities, but for simple survival and advancement on a planet bound to endless warfare. Instead of relying on superpowered characters and lumbering engines of war to batter the enemy into the ground, you have a handful of grunts and their enterprising leader. Sound boring? Give it a try - you might surprise yourself. Mordheim players already know what they're in for, but with the emphasis on deadly ranged combat your tactics may need a bit of retooling. Necromunda players will find that the familiar gameplay is streamlined for minimal bookkeeping, which is hopefully a welcome surprise.

World In Arms Features
- A complete list of changes from the original Mordheim rules, with references to the appropriate page numbers in the updated .pdf files.
- Twelve races, each with their own unique units and armory, as well as a large general armory.
- A wide variety of Mercenaries, from psykers to light walkers!
- Six new scenarios to test your squad's tactics and composition
- Streamlined gameplay - straightforward items and effects make for effortless gameplay
- Completely free - as much licensed material as possible has been referenced from .pdfs that GW has made available to the public.
- Designed to incorporate the quadrumvirate of appeal, balance, racial playstyle, and ease of collectibility.


Enlace
Descargar Reglas en Ingles [PDF]

Autor:
gowsk´s



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